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Brief description of the "Bunker 3D" Еngine:

 

     The powerful 3D engine was created specially for this game that makes the work with polygons and polygonal models effective. This allows to fill different game events with a considerable quantity of three-dimensional objects, such as boxes, doors, square and round columns, barrels, tables, beds etc. Besides, there is an opportunity to create animation and to destroy objects. The functioning ventilators, which are on the walls, shimmering lamps, which can be destroyed, boxes, which you can destroy with weapon or without it - this is a small part of things, available through our technologies.

 

     Thanks to the considerable quantity of engine optimizations, especially at the phase of allocation of memory and visualization, it became easy to get the optimal ratio of a certain phone power, quality of the graphics and speed of the game.

 

     As a result we have an opportunity to use a fair amount of high-quality texture and visualize them in an excellent quality using the maximum speed from every certain phone. Embodied optimizations allow to play the games, which were created using our engine practically on every modern phone with an average dynamics of 25 shots per second.

 


Examples of the engine’s features:


Animational textures



   
Boxes of different sizes, which can be destroyed (there can be some subjects)



Three-dimensional doors (different thickness and speed of opening)


   
Round surface (the same technology was in Quake 3)


   
Lamps can be broken during game process



Opportunities to create difficult architectural elements in level



More information on the official website of the game
: BUNKER3D.COM

40 Lenina ave., Kharkov, Ukraine
Phone: +38 (057) 7000-107
E-mail: office@netsoftware.com.ua
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